BUBBLEGUN
Created for the Global Game Jam 2025. Theme: Bubble
Play as Button Jammer, a kid with a big gumball machine rigged to a gun and an even bigger attitude.
The corpos who run the GumballCorp headquarters have drawn up plans to poison kids with an addictive yet deadly gumball recipe.
It's up to Button Jammer to protect gumballs and kids everywhere by gathering all the secret documents at GumballCorp.
Shoot gumballs at corpos (SPACE)
Run amok (A/D)
Jump (W)
Gather bags of gumballs to reload
Secret reset position key in case you get stuck (R)
Created by RatedAAR (Alex Williams, Amber Hafeez and Robert Hendry)
All members of RatedAAR contributed to the game design, code and level design.
Lead programmer: Robert Hendry
Pixel art: Amber Hafeez
Music, SFX and initial concept: Alex Williams
This game was created during the TechEducators Unity bootcamp with special thanks to Akshat Sinha. Thanks also to Norwich University of the Arts for hosting us during GGJ 2025.
Third party fonts used:
04b_30 by 04 (https://www.dafont.com/04b-30.font)
Nokia Cellphone FC by Zeh Fernando (https://www.dafont.com/nokia-cellphone.font)
Updated | 6 hours ago |
Published | 2 days ago |
Status | In development |
Platforms | HTML5 |
Authors | ambyte, UBDev, Alexander The Alright |
Genre | Action, Platformer, Shooter |
Made with | Unity |
Tags | 2D, bubblegum, Global Game Jam, Pixel Art |
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